Would've been more impressive in that format, too. When you put the issues together, it makes me think that VVVVVV was probably intended to be an 800 Point DSiWare release instead of coming only to the 3DS. Lastly, I've got to take some issue with the pricing applied here - $7.99 is too steep for a port like this, especially in the wake of eShop exclusives Pushmo and Mighty Switch Force both being sold cheaper. Not having the ability to jump may seem like a disadvantage, but instead you can flip gravity to. Theres virtually no replaying shit bits to get to the actual problem. VVVVVV is a running and jumping game, without the jumping. The game is divided into distinct challenges, with a checkpoint at the start. Firstly, it strips any non-challenge related problems. Cavanagh approached Pålsson to compose VVVVVV after playing Space Phallus, an indie game by Charlies Games, which featured a song by him. Keep the slider dialed down for this one. VVVVVV is a retro styled 2D platformer by Terry Cavanagh, creator of dozens of free games. Veni, Vidi, Vici and VVVVVV as a whole works for a couple of reasons. The soundtrack of VVVVVV was composed by chiptune musician Magnus Pålsson (also known as SoulEye). Just a really poor application all around. What's worse, there's an odd "ghosting" after-effect that shows up on foreground elements here when you activate the 3D at even a low level of intensity. As with 3D Classics: Kirby's Adventure, trying to tack on stereoscopics to a sprite-based game likes this is only minimally interesting. The 3D effect that's been added here is disappointing too, as it offers only a very weak sense of depth to the flat worlds the Captain explores. The game's natural 4:3 aspect ratio is preserved - which purists will prefer over any stretching effects that could have been applied - but that means there's a lot of unused real estate on the left and right sides of the upper screen. Where VVVVVV comes up short, though, is in its visuals. From the creator of Super Hexagon - VVVVVV, the hit 2010 indie platformer, now available on iOS Winner of Indiecades 2010 award for Most Fun/Compelling Game. This 3DS version is also a bit more comfortable to control - thanks to the 3DS's Circle Pad and actual buttons taking the place of a PC keyboard - and it's a bit more content-robust than you might expect, thanks to its inclusion of several new levels designed by fans (including one by Notch, our 2011 Games Person of the Year). Special game modes, including time trials and a no death mode, and a selection of cool player levels.Thankfully, it's still just as fun as ever to die, and die, and die again as you try to guide the pixel-simple Captain Viridian on his quest to rescue the stranded members of his spaceship crew - the game intends for you to fail frequently, and copious checkpoint placement assures that you'll always respawn nearby after any unsuccessful attempt to guide the good Captain through corridors of spikes, or hallways full of enemies, or both.
0 Comments
Leave a Reply. |